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RPG Album

This is where I upload all my RP related stuff


Masaki Kadoya version 2


Masaki Kadoya version 2

The picture comes from Gantz, one of the main character whose name I don't remember.


Uploaded: May 27 2011 12:52 hrs
By Manni (View all albums)
0 comments · 163 views

Lenneth


Lenneth

Character picture is Nel Zelpher from Star Ocean 3: Till the End of Time.


Uploaded: May 27 2011 12:58 hrs
By Manni (View all albums)
0 comments · 345 views

Aeslia


Aeslia

Original source chara is Charlotte Hazelrink from Princess Lover, an erotic visual novel and OVA.


Uploaded: May 27 2011 13:04 hrs
By Manni (View all albums)
0 comments · 174 views

Faiz/Phi's Blaster


Faiz/Phi's Blaster

This is the Faiz/Phi's Blaster Unit, a weapon system and extension of the Rider Gear System made by SMART BRAIN. This weapon can be technically used by any Rider Gear made by SMART BRAIN but it was claimed by the original Faiz/Phi's and has been associated with that Gear ever since. This piece of technology not only works as a weapon but also as the trigger for Faiz/Phi's last form. To activate the last form, the Faiz Phone must be inserted into the slot in the Blaster Unit and the Transform code (5-5-5-Enter) be entered while transformed as Faiz. The numberpad on the Blaster Unit then functions as the keypad on the Phone, so enters codes on it. This weapon has two main attack modes, Photon Cannon and Photon Blade. Photon Cannon is the Gun Mode of the Blaster Unit, it works like a shotgun that shoots energy rounds. Entering 1-0-3-Enter commands the unit to enter Gun Mode. Pressing the trigger shoots out normal energy rounds while pressing enter initiates the Photon Buster, a highly charged attack that does a lot of damage.

Photon Blade is the Sword Mode of the Blaster Unit, it works like an energy sword such as a light saber or Halo's energy blade. Entering 1-4-3-Enter commands the Unit to enter Blade Mode. Pressing Enter again initiates Photon Breaker, where lots of photon energy is emitted by the blade making a solid 'blade' of energy. It increases the width and range of the blade and allows it to cut through things easily.

Entering 5-5-3-2-Enter allows for the usage of the Blaster Crimson Smash, a much more powerful version of Faiz/Phi's Crimson Smash.<br><br>Here are some commands:

5-5-5 Enter: This code allows for Faiz to assume Blaster Mode

5-2-4-6 Enter: This code allows for Faiz to use the Photon Field Floater to take into the air.

5-2-1-4 Enter: This code allows for Faiz to execute the Bloody Cannon.

1-4-3 Enter: This code allows for Faiz to convert the Faiz Blaster into Blade Mode.

1-0-3 Enter: This code allows for Faiz to convert the Faiz Blaster into Blaster Mode.

5-5-7-6 Enter: This code allows for Faiz to use the Faiz Pointer without the Faiz Mission Memory. Never used.

5-5-3-2 Enter: This code allows for Faiz to execute the Crimson Smash without the Faiz Mission Memory.

5-2-7-6 Enter: This code allows for Faiz to use the Faiz Shot without the Faiz Mission Memory. Never used

5-2-3-2 Enter: This code allows for Faiz to execute the Grand Impact without the Faiz Mission Memory.

5-4-7-6 Enter: This code allows for Faiz to use the Faiz Edge without the Faiz Mission Memory. Never used

5-4-3-2 Enter: This code allows for Faiz to execute the Sparkle Cut without the Faiz Mission Memory. Never used in the series or movie


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 177 views

Kuuga Dragon Form


Kuuga Dragon Form

This is one of Kuuga's basic Forms, Dragon Form. To activate it, one presses the blue button on the Arcle Belt. However, the ability is locked at first until the user runs into a circumstance that it is needed. This form's major area of expertise is speed. It can run fast and jump far and high but its strength and defense is low. To offset its weakness in offensive capabilities, this form of Kuuga can manifest a weapon called the Dragon Rod. It does this by changing the atomic structure of an stick or pole like object, which disappears after the transformation is finished and the battle over. The special attack of the Rod is called the Splash Dragon, an aerial thrust into the enemy's chest. Against the Guruongi Tribe that Kuuga fought, this move is fatal. With other enemies, the damage is less but it will still do quite a bit.This form can be upgraded somehow but no one knows how. The knowledge went with the 2nd Kuuga.

Here are its stats:

Punching power: 1t; 2t (Rising)
Normal kicking power: 3t; 5t (Rising)
Maximum jump height: 30m (98ft 4in); 50m (164ft) (Rising)
Maximum running speed: 100m/2s (328 ft/sec)
Sense: x10
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Some Properties and Abilities:

Agility Up: Increase to evade while in this mode.
Speed Up: Increase to speed while in this mode
Staff/Lance/Pole Mastery: Increase to weapon skill and damage caculation when equipped with a pole/staff/lance
Fall Damage Resistance: Increased resistance to damage by falling from a great height.
2 Racial Skills - Upon gaining genetic information via making an opponent bleed, Kuuga can increase the damage it does against members of the same species! However, the belt is only able to log two different species at any one time.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 147 views

Phi's/Faiz Watch


Phi's/Faiz Watch

This is the watch that Faiz/Phi uses to change into Accel/Axel Form, another form that Faiz/Phi's has access to. As well as operating as a normal sports watch, it also operates as the mechanism by which Accel Form is activated. To activate the Form, one must be transformed into Faiz and insert the Accel Mission Memory (The rectangular object on the left watch with the red circle) into the Faiz Driver and place the Faiz Mission Memory where the Accel Mission Memory was. Obviously, one has to be wearing the watch to do so! Finally, press the black button to START UP. The last movement is just so that the Mission Memory doesn't get misplace. What this allows Faiz to do is travel at insane speeds for 10 continuous seconds, after which Faiz returns to normal. While some sources say it runs at the speed of sound, others say it goes about 100m per 0.00052 seconds. In other words, real fucking fast. All attack made during Axel/Accel Form are 1.5 times more powerful<br>


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 149 views

Faiz/Phi's Edge


Faiz/Phi's Edge

This was a weapon used by the original Faiz/Phi's to defeat his opponents, the Orphnocs. It was carried by the AutoVajin, his transforming support mech. While it looks like part of a bike's steering mechanism, it is actually a photon energy emission rod. When the Faiz/Phi's Mission Memory is inserted into it, photon energy flows into it, turning it into a laser sword. Pressing Enter on the Faiz Phone (while in the Driver) activates the Exceed Charge attack, Sparkle Cut. This attack allows Faiz to cut down tougher enemies than he would otherwise be able to manage alone. In Exceed Charge mode, the blade overflows with photon energy. Pressing the lever in the handguard makes the blade emit an anti-gravity pulse that can levitate and immobilise ground enemies. Running the blade along the ground while pressing the lever makes the pulse run around the ground.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 135 views

Faiz/Phi's Phone


Faiz/Phi's Phone

This is the main control device of the Faiz Rider Gear and allows transformation into Faiz when inserted into the Faiz Driver. It acts as a mobile phone would but when the Faiz Mission Memory is inserted in it (this is where it usually is), the phone gains additional functionality. It not only allows transformation into Faiz and the usage of his attacks but also functions as a laser pistol when the top part of the phone is pushed down. Entering the code 5-5-5-Enter starts the transformation into Faiz/Phi's when placed in the Driver. Pressing Enter when the Faiz Mission Memory is inserted into a SMART BRAIN weapon system allows for the usage of an Exceed Charge Attack.

Here are some of the commands:
5-5-5 Enter: This code allows for the user to become Faiz until he is a normal human. The code can invoke the transformation to Blaster Form.

1-0-3 Enter (Single Mode): This code allows for Faiz to convert the Faiz Phone into the Phone Blaster and fire a continuous beam of Photon Energy for about 3 seconds. It has 12 shots until it must be recharged.

1-0-6 Enter (Burst Mode): This code allows for Faiz to convert the Faiz Phone into the Phone Blaster and fire 3 round bursts of Photon Energy. It has 4 bursts until it must be recharged.

2-7-9 Enter (Charge): This code allows for Faiz to give the Phone Blaster a five second recharge.

3-8-2-1 Enter: This code allows for Faiz to summon the Jet Sliger.

Enter: This code allows for Faiz to execute a "EXCEED CHARGE"
attack depending on the item he inserted the Mission Memory into,
sending a burst of power from the Faiz Driver, along the Photon Streams,
to the weapon in question giving it a tremendous power boost, and in some cases extra abilities


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 135 views

Faiz/Phi's Pointer


Faiz/Phi's Pointer

This is a support item for the Faiz Rider Gear that allows Faiz to use his Crimson Smash attack. It acts as a normal flashlight as well as a modification for the Faiz Phone in Blaster Mode. When attached to the right leg of Faiz, where the Power Anklet is, it acts in conjunction with the Faiz/Phi's Mission Memory to use the Crimson Smash. To use the Crimon Smash, attach the Pointer to the right leg of Faiz via the Holster, insert Mission Memory into the Pointer and then press Enter on the Faiz Phone. The Crimson Smash then shoots out a energy drill that Faiz jump kicks into and launches itself at the enemy.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 147 views

Faiz/Phi's Shot


Faiz/Phi's Shot

This is another support item for the Faiz Gear that allows Faiz to use his Grand Impact attack. It acts as a normal but bulky old school digital camera with zoom functionality. When inserted with the Faiz Mission Memory, it acts as a knuckleduster for Faiz. Pressing Enter on the Faiz Phone and equipping it on either hand allows Faiz to use his Grand Impact Exceed Charge. All it does is increase the damage done by the punch by releasing the built up energy in the device upon impact. It must be remembered that the Exceed Charge command does cause a huge surge of photon energy enter whatever weapon Faiz uses and thus increases the attack damage dramatically.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 139 views

Agito Burning Form


Agito Burning Form

This is the form that is activated when Agito's Alter Ring Belt achieves an evolution, brought on by a certain level of mastery of the basic forms as well as Trinity Form. While it is associated with the fire element, no one knows if it actually does have the properties of fire. Based on the last known Agito, it is suggested that it isn't. The 'fire' and 'heat' that one sees seems to be just a sort of illusion or artifact of the eyes that try to interpret its emission of power. The power of this form of Agito is quite substantial, it can kill an opponent in one powerful punch! Its main other weapon is the Shining Calibur in Single Mode. The Shining Calibur in single mode operates as a 'swallow' or dual bladed staff. Its special attack is the Burning Bomber, a series of super-powered strikes. It gets a power boost when the user is angered, drawing its power from rage.

Here are some of the stats of the last known Agito:

Punching Power: 25t

Kicking Power: 15t

Highest Jump: 15m

Top Speed: 100m/6s

Senses: 30x

Defence: 10/10

Special Attack - Burning Punch = 60t

Special Attack - Burning Bomber = 70t

T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Abilities + Properties:

Rage Bonus: Increase to attack as rage builds but risks going berserk.
Swallow Mastery: When using a swallow based weapon, damage and accuracy increases
Alert: Decreases odds of back attacks and ambushes
Perceptive: High awareness of surroundings
Agito Crest is on as long as form is active
Machichean Protection: Excellent Protection against Light and Dark, Burning Form Agito can nullify quite powerful Light and Dark spells.
Metaphysical Nightmare: Huge increase in attack against Light and Dark Beings.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 146 views

Agito Flame Form


Agito Flame Form

This is one of Agito's three primary forms that the user of the Alter Ring starts off with. This form is activated by pressing the right side of the Alter Ring as Ground Form Agito. This form has slightly higher strength and defence values compared to Storm Form. It is slightly slower and less agile compared to Storm Form though. However, it's ability to detect objects in the vicinity is extraordinary. Even if the thing is invisible or moving super fast, as long as it leaves evidence behind, Agito has a chance of detecting it. Its main weapon, apart from its fists and feet, is the Flame Saber. Like its name, the weapon is fire-elemental. Its special attack is the Flame Slash, whose heat can reduce its opponents to ash. A second one can be summoned for a two handed version can well.

Here are some stats of the last known Agito:
Punching Power: 5t (left); 10t (right)
Kicking Power: 7t
Highest Jump: 20m
Top Speed: 100m/5.5s
Senses: 30x
Defence: 8/10

Flame Slash: 30t, 40t for two handed.
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Abilities and Properties:

Alert: Decreases odds of back attacks and ambushes
Perceptive: High awareness of surroundings
Sword Mastery: When using a sword, damage and accuracy increases
Manichean Protection: Good protection against Light and Dark, this form of Agito can nullify some spells of Light and Dark.
Metaphysical Nightmare: Large increase to attack against Light and Dark beings.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 142 views

Agito Storm Form


Agito Storm Form

This is one of Agito's three primary forms that the user of the Alter Ring starts off with. This form is activated by pressing the left side of the Alter Ring as Ground Form Agito. This form has higher speed and agility compared to Ground and Flame Form but has weaker strength. Its reflexes combined with its speed allows it to react and evade attacks at a high level. Lesser opponents may think this form of Agito possesses foresight but it doesn't. It just is able to react and plan fast. Its main weapon is the Storm Halberd, which can generate powerful winds when spun. Lesser opponents and debris will be blown away by the winds. Its special attack is the Spinning Halberd, the spin is to build up momentum and power for a decisive strike against the opponent.

Here are some stats of the last known Agito

Punching Power: 7t (left); 3t (right)
Kicking Power: 5t
Highest Jump: 50m
Top Speed: 100m/4.5
Senses: 10x
Defense: 7/10

Halberd Spin: 20-25t
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Abilities and Properties:

Heightened Reflexes: The ability to react quickly to situations.
Calm Mind: Able to focus and concentrate in the midst of battle
Speed Up: Increase to speed while in this form
Agility Up: Increase to evade while in this form.
Halberd/Staff Mastery: When equipped with a halberd/staff, damage and accuracy increase
Manichean Protection: Good protection against Light and Dark, this form of Agito can nullify some spells of Light and Dark.
Metaphysical Nightmare: Large increase to attack against Light and Dark beings.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 150 views

Agito Trinity Form


Agito Trinity Form

This the the form that Agito attains when the user achieves a certain level of mastery with the basic forms. This form is activated the same way as Ground Form, pressing both sides of the Alter Ring at the same time when not transformed. It has good stats all round, having the benefits of all three lower forms but not as strong as Burning Form. It has the senses of Flame Form with the agility of Storm Form. Trinity Form is able to wield both the Storm Halberd and Flame Saber at the same time. While it can use both finishing strikes of Flame and Storm, it has two new ones of its own that are more powerful. Its weapon attack is the Fire Storm Strike, an attack with both weapons at the same time. Its other finishing move is the Elemental Kick, a more powerful Rider Kick infused with both the Storm and Flame Forms' powers.

Here are some stats:

Punching Power: 7t (left); 10t (right)
Kicking Power: 15t
Highest Jump: 50m
Top Speed: 100m/4.5s
Senses: 30x
Defence: 9/10
Fire Storm Strike: 50T
Elemental Kick: 55T

T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Properties and Abilities:
Possesses skills of Flame and Storm Form +
Dual Wielding: When equipped with two weapons, damage and accuracy are increased
Manichean Protection - Great protection against the forces of 'Light and Darkness', Trinity Form Agito can nullify more powerful Light and Dark spells.
Metaphysical Nightmare - Huge increase to attack against Light and Dark beings.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 376 views

Racquel, Graceful Blade of Battle


Racquel, Graceful Blade of Battle

Source Character is from Magna Carta: Crimson Stigmata


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
1 comments · 254 views

Kamen Rider Blade


Kamen Rider Blade

This is one of the Riders that the B.O.A.R.D Organisation made to combat the threat of the Undead. The Rider System they made makes use of the D.N.A of special sealed monsters called Undead and the hiuman user of the system to create the Rider. Using the Blay Belt System, humans can transform into Kamen Riders. The monsters are sealed in special cards, catergorised into four groups and each with 13 ranks. To make things easier, the four groups are given the names of the four suits of playing cards and the ranks are numbered 1-13. The transformation cards are Ace/1, Jack/11, Queen/12 and King/13. The rest of the cards are ability cards.

To use the belt and transform, one must insert an Ace of a suit into the slot in the belt and press the button to summon the Transformation Matrix. This Matrix is a a 3D flat energy 'screen' that appears in front of the Rider. It can repel attack but is used to transform the Rider. One must run through it to complete transformation. To use ability cards, one must have be equipped with a weapon that has the Rouse technology in it, that allows for the usage of Undead abilities. All Riders come with weapons installed with Rouse technology. In the case of Blade, it comes equipped with a Saber with the technology inbuilt into it as well as a card holder.

Here are Blade's Stats:
Punching power:2.8t,
Kicking power 4.8t,
Maximum jump height: 33m
Maximum running speed: 100m/5.7s

T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

It should be noted that the usage of cards is limited per battle by the amount of AP that the Rider has. This number determines how much power they can use per battle. Ace Form Riders have 5600AP, which is regenerated after the defeat of an enemy.

Here are the original Blade's Undead Card Abilities. (Assuming Spade Suit)
Ace - Change (Rider) - Allows transformation into the Rider Blade assuming belt is equipped.
2 - Slash - Increases the power of slash attacks.
3 - Beat - Increases the power of hand to hand combat.
4. Tackle - Increases the power of tackle or charging attacks.
5. - Kick - Improves leg strength and kick power.
6 - Thunder - Imbues lightning into the next attack or ability.
7 - Metal - Increases defence by transmuting user's body into living metal.
8 - Magnet - Allows user to mess with magnetic forces and properties of materials
9 - Mach - Enhances speed and agility
10 - Time - Allows for user to manipulate time
Jack - Fusion - Using this with the Rouse Absorber activates Jack Mode.
Queen - Absorb - Allows for higher level transformation in the Rouse Absorber.
King - Evolution - Using this with the Rouse Absorber activates King Mode.

Abilities and Properties:

AP Refresh: When an opponent is defeated, some AP is regained. All AP regained after battle is over.
Rouse: The ability to use the power of the Undead Cards.
Seal: Using a Blank Card, one can seal an Undead into it and be able to use its power.
Sword Mastery: When using a sword, damage and accuracy increase.
Magic Defense: Increased magical defense when in this form!


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 257 views

Rouse Absorber


Rouse Absorber

This is the Rouse Absorber, an extension of the B.O.A.R.D Rider System. With this equipped on the Rider, higher level transformation is possible. It should be noted that all Riders transform with the Ace card of their Suit, their basic form called the Ace Form. To get to the higher levels, they need to be equipped with this device which can be attached to the wrist of either arm as well as be in Ace Form. Placing the Queen card of their Suit in first allows for the Rider to change form. Placing either the Jack or King card next transforms tthe Rider to their respective Jack or King Mode form instantly. There is no need for the Transformation Matrix to appear. This device also serves as the storage compartment for the Jack, Queen and King cards.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
1 comments · 181 views

Blade King Form


Blade King Form

This is Kamen Rider Blade's final form, King Mode. By using the Rouse Absorber and the Queen and King Spade cards, this King Mode can be obtained. There is in actual fact two King Modes, which exist currently. The King Mode one gets depends on how high their 'Fusion Coefficient' is or how compatible they are with the Rider System. Below a certain threshold but above that necessary to transform, a normal transformation happens where the Rider fuses with the Undead sealed in the King Card of their Suit. Above that threshold, an abnormal transformation occurs where the Rider fuses with ALL of the cards of their Suit. The latter case was the case of the original Blade. The main difference in these Modes is the amount of AP given, strength and ability values and a mysterious error. The second case has an error where if one stays in King Form for too long, their Fusion Coefficient goes to unsafe limits before transforming the Rider into something else. What exactly it is, no one knows.

Here are the stats:
Punching power: 4.5t
Kicking power: 7.0t
Maximum jump height: 25m
Maximum running speed: 100m/6.6seconds
AP: 9600 - Normal Case
????? = Abnormal Case.

T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Abilities and Properties:
Super Armour: Does not flinch when damaged nor suffer from knockback.
Sword Mastery+: When equipped with a sword, damage and accuracy increase a lot.
Auto Rouse: The ability to automatically use cards just by willing it
Defense Up+: Increased defense while in this form
All Stats Up: Increases all stats
Magic Defense++: Maximum possible magical defense.
Final Attack - Royal Straight Flush: Requires Ace, 10, Jack, Queen and King of the Spade Suit.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 188 views

Chalice Belt


Chalice Belt

This is a replica of Kamen Rider Chalice's Belt, the device that B.O.A.R.D copied to make their Blay Belt based Rider System. The belt itself belonged to the dreaded 53rd Undead, the Joker. The function of this Undead was a sick joke by the World Soul, who created it to wipe out all life on the planet if it won the Battle Royale. The Joker Undead managed to disguise itself as a human by offing one of the prototypes of humans and sealing them away. They intergrated themselves into society, where they slowly forgot their objective. However, due to the efforts of the B.O.A.R.D Riders, the Joker was reawakened and they had to off it...even though it helped them kill the Undead and that they had befriended it.This belt uses mysterious technology to transform the user to an Undead with surprising accuracy and does not require a Transformation Matrix or Rouse Absorber. All the User requires is an Ace card of a Suit and the Belt. The old Chalice used the Suit of Hearts.

Abilities and Properties of All Kamen Rider Chalice:
Trump: Able to use any Undead Card to Henshin, accquiring their powers and properties. However, transformation will have reduced stats if not an Ace of a Suit.
No AP Limit: Instead of an AP limit, Chalice may only use cards a limited number of times per battle.
Rouse: The ability to use the power of the Undead Cards.
Seal: Using a Blank Card, one can seal an Undead into it and be able to use its power


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 144 views

Chalice Wild Form


Chalice Wild Form

This is the final form of Kamen Rider Chalice, not including this original form as the Joker. Obtained by scanning the King of Hearts card in the Chalice Bow, this transformation has multiple uses. The original Chalice used this form to supress their inner Joker, so that they wouldn't destroy the world. It also automatically merges all 13 Undead of the Hearts Suit into the user. However, the user must not be human to use this Rider. Its main weapon, in addition to the Chalice Bow is the Wild Slasher, two kamas that can be installed to the Chalice Bow. This Rider does not have the AP limitation of the B.O.A.R.D considering the Rider is not human anyway.

Here are the stats:
Punching Power: 4.2t
Kicking Power: 6.2t
Maximum Jump Height: 60m
Maximum Running Speed: 100m/4.5s

T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.
Abilities and Properties:

Aim+ - Allows for more accurate attacks when analysing an opponent
Scan: Allows for the analysis of opponents and the looking for weakpoints
Full Suppression: Ability to suppress curses, biology and other maladies that cause unwanted behaviour and desires.
Bow Mastery+: When equipped with a bow, damage and accuracy increase dramatically
Kama Mastery: When equipped with kamas, damage and accuracy increase
All Stats Up: Increases all stats
Final Attack: Wild Cyclone: Requires Entire Hearts Suit to use.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 126 views

Di Sword


Di Sword

The sword used by a type of powerful psychic called a Giga-lo-maniac, whose with the power to mess with the perception of reality. Mostly found in worlds and universes that allow for the existence of a 'collective unconscious', or the grey area or realm that exists between the mind of one, others and the World Soul. It is said to represent the collective assumptions and a priori judgements and knowledge. It is the world of dreams and noumenon, the realm that psychics and dreamwalkers perceive when they wander from mind to mind through astral projection, remote viewing or dreamwalking. Whether this world actually exists is a mystery, for no one has developed a way to empirically test its existence with instruments. It seems that only biological beings with nervous systems can enter here, assuming they are psychics or dreamwalkers or something. This world has an effect on how people perceive and interpret reality, it serves as the pre cognitive framework through which the beings under it observe the world.

The power of the Giga-lo-maniac lies in manipulating this world, to alter beings' perceptions of how reality is. While this could be considered an illusion power, it can be much more powerful and has a wider area of affect. Instead of making something not there appear to be there and make the person believe it (the way illusion powers operate), the power of the Giga-lo-maniac alters their sense of reality so as to allow them to rationalize more bizarre things without getting suspicious before making a change. More powerfiul Giga-lo-maniacs can actually alter the world by fiat by having everyone believe in what they want. This is the situation called a Consensus Reality. Di Swords are a way of making this happen, as it amplifies the ability of the Giga-lo-maniac as well as allowing them to pull atoms from an unknown location to create material to manifest their delusion. Di Swords transport the atoms via the creation of a dimensional rip between the locations and draws what it needs there. What else Di Swords can do is unknown.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 567 views

Faiz Accel/Axel Mode


Faiz Accel/Axel Mode

This is Faiz in Accel/Axel Mode, an additional mode that is granted by equipping the Accel/Axel Mission Memory into the Faiz Phone (inserted in the Faiz Driver). Upon activating Accel/Axel Mode, Faiz's armour turns black, the Ultimate Visor turns red and the Photon Power Streams that distribute the Photon Energy throughout the suit turns silver. The breastplate of the armour flips open the reveal the Faiz Core, which does need exposing due to the heat emitted during Accel/Axel Mode. It should be remembered that the mode can only be used 10 seconds at a time, with a substantial cool down period needed. The form will not activate if performed too soon after the last attempt, this being a safety protocol so that the suit doesn't overheat. Arguably, the suit has lower defense since the Core is exposed but since Faiz moves so fast, it is unlikely that the user will get hit.

Here are the stats of the suit:
Punching power: 3.75 t
Kicking power: 7.5t
Maximum jump height: 52.5m
Maximum speed:100m/0.0058 seconds
Axel Grand Impact: 7.8t
Axel Crimson Smash: 25.5t
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Abilities and Properties:
Speed Max: Speed Stat is maxed out for this unit
Agility Max: Evade propability at its highest
Defense Down: Decrease to defense while in this mode
Multi-Attack: Allows for the unit to attack one unit multiple times or multiple units once.


Uploaded: May 27 2011 13:08 hrs
By Manni (View all albums)
0 comments · 171 views

Faiz/Phi Blaster Mode


Faiz/Phi Blaster Mode

This is Faiz's last form, gained by reaccquiring the Faiz Blaster Unit and installing the Faiz Phone inside it. It serves as a good all round unit, despite having low kick and punch power relative to the other Kamen Riders. This is due to this suit being one of the only suits actually built using technological means available at the time. Upon transformation, all stats are raised and the suit armour is reinforced. Its main benefit is its defense, being one of the highest of the Riders. As stated earlier, its main weapon is the Blaster Unit itself, which has two attack modes: Sword and Gun Mode. It can use the Grand Impact and Crimson Smash attacks, just stronger than the previous forms. However, its Crimson Smash attack is more dangerous than ever. Instead of just affecting the intended target, Crimson Smash in Blaster Mode has a much increased AOE due to a massive surge in photon energy into the attack. This not only causes an explosion where the enemy stands but at the point of impact, a 'red ring of death' spirals outwards that cuts through even dense concrete. Faiz also has the capacity to fly using its 'Photon Field Floater' or the jetpack like thing on its back.

Here are some of its stats of the last known Faiz
Punching power: 4t
Kicking power: 8t
Maximum jump height: 55m
Maximum speed: 100m/5 seconds
Blaster Grand Impact: 8t
Blaster Crimson Smash: 30t

T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Abilities and Properties
Blaster Unit Mastery: If equipped with the Blaster Unit, damage and accuracy increase
Defense Up++: While in this form, defense is increased dramatically
Overproduction: Photon Energy is overproduced in this form, upping performance but...
AOE Attack: All Final Attacks have AOE, meaning that anything nearby the original target is damaged, friend or foe.
Final Attacks:
Photon Breaker
Photon Buster
Blaster Crimson Smash


Uploaded: May 27 2011 13:08 hrs
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Garren King Form


Garren King Form

This is Kamen Rider Garren's final form, King Mode. By using the Rouse Absorber and the Queen and King Spade cards, this King Mode can be obtained. There is in actual fact two King Modes, which exist currently. The King Mode one gets depends on how high their 'Fusion Coefficient' is or how compatible they are with the Rider System. Below a certain threshold but above that necessary to transform, a normal transformation happens where the Rider fuses with the Undead sealed in the King Card
of their Suit. Above that threshold, an abnormal transformation occurs where the Rider fuses with ALL of the cards of their Suit. The original Garren never achieved King Mode, as his Rouse Absorber and belt were damaged beyond repair after the battle with the King of Diamonds Undead. The main difference in these Modes is the amount of AP given, strength and ability values and a mysterious error. The second case has an error where if one stays in <br><br>
King Form for too long, their Fusion Coefficient goes to unsafe limits before transforming the Rider into something else. What exactly it is, no one knows.

Abilities and Properties:
Super Armour: Does not flinch when damaged nor suffer from knockback.
Gun Mastery+: When equipped with a gun tyope weapon, damage and accuracy increase a lot.
Auto Rouse: The ability to automatically use cards just by willing it
Defense Up+: Increased defense while in this form
Final Attack - Royal Straight Flush: Requires Ace, 10, Jack, Queen and King of the Diamonds Suit.
All Stats Up: Increases all stats
Magic Defense++: Dramatic Increase to magical defense


Uploaded: May 27 2011 13:08 hrs
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Kamen Rider Garren


Kamen Rider Garren

This is one of the Riders that the B.O.A.R.D Organisation made to combat the threat of the Undead. The Rider System they made makes use of the D.N.A of special sealed monsters called Undead and the hiuman user of the system to create the Rider. Using the Blay Belt System, humans can transform into Kamen Riders. The monsters are sealed in special cards, catergorised into four groups and each with 13 ranks. To make things easier, the four groups are given the names of the four suits of playing cards and the ranks are numbered 1-13. The transformation cards are Ace/1, Jack/11, Queen/12 and King/13. The rest of the cards are ability cards. To use the belt and transform, one must insert a Ace of a suit into the slot in the belt and press the button to summon the
Transformation Matrix. This Matrix is a a 3D flat energy 'screen' that appears in front of the Rider. It can repel attack but is used to transform the Rider. One must run through it to complete transformation. To use ability cards, one must have be equipped with a weapon that has the Rouse technology in it, that allows for the usage of Undead abilities. All Riders come with weapons installed with Rouse technology.
In the case of Garren, it comes equipped with a pistol with the technology inbuilt into it as well as a card holder.

Here are the stats:
Punching Power: 2.6t
Kicking Power: 4.5t
Maximum Running Speed: 100m/5.4s
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Ability Cards (Assuming Diamond Suit)
Ace - Change = Change into Kamen Rider Garren
2 - Bullet = Enhances gun projectile damage, even if it doesn't use bullets
3 - Upper = Increases uppercut damage
4 - Rapid = Increases fire rate of Garren's weapon
5 - Drop = Increases the power of all drop kicks
6 - Fire = Adds fire element to the next attack
7 - Stone = Increases defense by turning skin into something stonelike.
8 - Scope = Increases range and accuracy for gun attacks
9 - Shadow Clone = Creates a doppleganger for simultaneous attacks.
10 - Copy = Copy an enemy's form or ability.
Jack - Fusion = Turns Garren into Jack Mode once inserted into the Rouse Absorber.
Queen - Absorb = Allows for class change when inserted in the Rouse Absorber
King - Evolution = Turns Garren into KIng Mode once inserted into the Rouse Absorber

Skills and Properties:

Gun Mastery: Attack and accuract increases when using a gun.
AP Refresh: Some AP regenerates when an enemy is killed.
Rouse: The ability to use the power of the Undead Cards.
Seal: Using a Blank Card, one can seal an Undead into it and be able to use its power.
Magic Defense: Increases defense against magic


Uploaded: May 27 2011 13:08 hrs
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Kamen Rider Chalice


Kamen Rider Chalice

This was the first known form of Kamen Rider Chalice, accessed by the Joker after defeating the Ace of Hearts Undead. What the Joker looks like previous to this is not well known. Using the Ace of Hearts Undead card in the Chalice Belt allows the Joker to obtain the power of the card. As B.O.A.R.D's Kamen Rider technology is derived off this belt, this belt seems to have an advantage. The main weapon of this Kamen Rider is the Chalice Bow, which can be used as both a melee and long range weapon. The blade sharp edges at its extremities can be used to swipe at opponents while the bow itself uses spiritual energy bolts to attack. This energy is derived from the spirit sealed in the card.

Known stats of the last Chalice:

Punching Power: 3.2t
Kicking Power: 5.2t
Maximum Jump Height: 45m
Maximum Running Speed: 100m/4.8s

T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.
Here are the card abilities of the Heart Suit:

Ace - Transform - Place in the Belt and it will instantly transform the Joker without a Transformation Matrix
2 - Mimic - Allows the Joker to attain a form that will blend in with the dominant species.
3 - Chop - Increases the attack power of karate attacks.
4 - Flight - Enables the Joker to fly.
5 - Drill - Increases the power of drill kicks.
6 - Wind - Gives the next ability or attack a wind elemental effect.
7 - Plant - Gives the Joker the ability to control plants
8 - Reflect - Allows the Joker to repel enemy attacks for a limited time.
9 - Recover - Heals the Joker and allies' injuries.
10 - New Hand - Allows the Joker to reuse used ability cards. *Limited use*
Jack - Morph - Unlocks a new transformation if used in place of the Ace Card.
Queen - Absorb - Used to activate Wild Form.
King - Evolution - Used in Conjunction with all cards to activate Wild Form.
ALL - Wild - The card that bestows the ability of Wild Cyclone.

Abilities and Properties:

Aim+ - Allows for more accurate attacks when analysing an opponent
Scan: Allows for the analysis of opponents and the looking for weakpoints
Bow Mastery: Increase damage and accuracy when using a bow.


Uploaded: May 27 2011 13:08 hrs
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Agito Shining Form


Agito Shining Form

This is Kamen Rider Agito's final known form, gained by achieving mastery over Burning Form. This is the form that Agito killed the World Soul on their world with, in a titantic battle. Both the Celestial Kingdom and Pugatorio fear this form due to the act of deicide. Drawing upon a mysterious and unexplained power merely known as the Agito Power, this form is capable to going toe to toe with the mightiest. They are able to use the Shining Calibur in Dual Mode, which creates two separate weapons for Agito to wield. The special attack of these twin swords is the Shining Clash, an attack that sends two powerful crescent waves in a straight line...that cuts through anything in the way. The legendary attack that Agito has, however, is the Shining Kick. It is said that this kick is the attack that broke the World Soul. This attack uses the Agito Power to its fullest, manifesting around Agito as a powerful aura. Performing a running jump kick, Agito is flung at the enemy at extreme speed.

Last known stats of Agito:

Punch Strength: 25t
Kick Strength: 45t
Jump Height: 75m
Running Speed: 25m/sec
Senses: 45t
Defense: 12/10

T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Abilities and Properties:

Max Manichean Protection - Legendary protection against the forces of 'Light and Darkness', Shining Form Agito can nullify even the most powerful spells of Light and Dark.
Defense ++: Incredible increase to denfense!
Agito Crest is always on
Dual Sword Mastery: Increased attack and accuracy when using dual swords.
Max Meatphysical Nightmare - Immense bonus to attack to both Light and Dark alligned beings.


Uploaded: May 27 2011 13:09 hrs
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Blade Jack Form


Blade Jack Form

This is Kamen Rider Blade's Jack Form, obtained by inserting the Queen Spade card into the Rouse Absorber followed by the Jack Spade Card. This form transforms the user's weapon and armour into more powerful versions of themselves, allowing higher attack and defense. This form is capable of fast travel and flight thanks to its multi-sectioned 'cape' on its back, that uses the power imbued in the cards to allow flight. It must be remembered that Blade can only be accessed using authentic BOARD transformation devices and using the Spade suit of cards.

Here are the stats of the last known Blade:

Punching power: 3.5t
Kicking Power: 5.5t
Jump Height: 133m
Max Running Speed: 100m/4.6s
AP Cache: 7400
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Some skills and properties:

Sword Mastery: Increased damage and accuracy when using a sword
Flight: The ability to fly
Magic Defense+: Great increase to defense against magic


Uploaded: May 27 2011 13:09 hrs
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Garren Jack Form


Garren Jack Form

This is the next form of Kamen Rider Garren, Jack Form. It is obtained by inserting the Queen of Diamonds into the Rouse Absorber followed by the Jack of Diamonds card. This form transforms the user's weapoin and armour into more powerful versions of themselves, allowing higher attack and defense. This form is also capable of fast travel and flight thanks to its multi-sectioned 'cape' on its back, that users the power in the cards to allow flight. It should be noted that Garren's weapon now has a bayonet attachment which can be used to fend off melee opponents.

Here are the stats of the last known Garren:

Punching Power: 3.3t
Kicking Power: 5.2t
Maximum Jump Height: 118m
Maximum Running Speed: 100m/4.2s
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Some Skills and Properties:

Gun Mastery: Increased damage and accuracy when using guns
Flight: The ability to fly
Magic Defense+: Greatly increased defense against Magic.


Uploaded: May 27 2011 13:09 hrs
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Kuuga Mighty Form


Kuuga Mighty Form

This is the normal form of Kuuga, the form that should normally be accessed when one transforms. This is the base form of Kuuga, though not its weakest form. It should be activated by pressing the red buttons on the belt. Any poses or special phrases are optional and can be done for style points! A well balanced and melee orientated fighter (in this form), Kuuga uses its body to attack opponents up close and personal. Its finishing move is the Mighty Kick, a powerful kick based attack that increases the base attack of Kuuga threefold. It must be remembered though that Kuuga's base attack is already higher than when not transformed so prepare for massive damage! Also, according to legends, Kuuga has multiple forms and each form can be upgraded. How one does so, no one knows. Legends have it that it may have something to do with Agito.

Here are the stats of the last known Kuuga:
Punching power: 3 t. 5 t. (Rising); 35 t. (Amazing)
Normal kicking power: 10 t.; 20 t. (Rising); 50 t. (Amazing)
Maximum jump height: 15 m. (49 ft., 2 in.); 30 m. (98 ft., 5 in.) (Rising); 60m (196 ft., 10 in.)
Maximum running speed: 100 m. per 5.2 seconds (328 ft. per 5.2 sec)
Senses: x10
Finishing Attack Power: 30 t. (Mighty Kick); 100 t. (Rising Mighty Kick); 150t (Amazing Mighty Kick)
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Some abilities and properties:

Self Improvement: Even when untransformed, just having the transformation device increases stats! The longer one has it and the more forms and upgrades the user finds, the more powerful they become.
Hand to Hand: Impressive skills with hand to hand combat.
AOE - Only with Rising Mighty Kick, the power of the kick is unfocussed and the impact shockwave of the blow damage opponents around the target.
2 Racial Skills - Upon gaining genetic information via making an opponent bleed, Kuuga can increase the damage it does against members of the same species! However, the belt is only able to log two different species at any one time.


Uploaded: May 27 2011 13:09 hrs
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Kuuga Titan Form


Kuuga Titan Form

This is another of Kuuga's forms, a form that can be unlocked later. As with other forms of Kuuga, it is unlocked by fulfilling certain mysterious criteria. Personal development or situational change may trigger the activation of this form, which can be accessed normally from that point on. Pressing the appropriately coloured buttons on the belt, once the form is unlocked, will activate the form.This form can be called a 'Tank' form, in that its main benefit is that it can take and dish out lots of damage. Unfortunately, this form is the slowest form out of the bunch so it should not be used for fast enemies. Its defense is second to none, though. Its main weapon is a sword which can be created on the spot by converting a random object lying around into a sword by temporarily changing its atomic structure. With its sword, Kuuga is able to use it to kill opponents. The sword is said to be able to cut through heavy armour with ease.

Here are the known stats of the last Kuuga:
Punching power: 7 t. 15t (Rising)
Normal kicking power: 10 t. 20t (Rising)
Maximum jump height: 10 m. (32 ft. and 8 in.) 15m (Rising
Maximum running speed: 100m per 7.2 seconds (328 ft. per 7.2 seconds) 100m per 5.1 seconds (Rising)
Sense: x10
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.


Properties and Skills:

Sword Mastery: Increased damage and accuracy when equipped with a sword.
Defense++: Dramatically increased defense while in this form.
Speed Down: Decreased speed in this form
2 Racial Skills - Upon gaining genetic information via making an opponent bleed, Kuuga can increase the damage it does against members of the same species! However, the belt is only able to log two different species at any one time.


Uploaded: May 27 2011 13:09 hrs
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Kuuga Ultimate Form?


Kuuga Ultimate Form?

This is the last known form that Kuuga obtained before disappearing. This form requires that all other forms and upgrades are unlocked before being able to access it. To turn into this form requires no button presses but iron will and quite significant amount of power. This form is the most powerful known form of Kuuga and pretty much the most powerful Kamen Rider. This form has incredible stats all round and pretty balanced. This form is capable of using pyrokinesis and is immune to fire. This form can also summon all the weapons of all the other forms at will in fully upgraded form. It is said that even a heavily armoured opponent will bleed with each of Kuuga's attacks.

Here are the last known stats:

Punching Strength: 100t
Kicking Strength: 150t
Max Jump Height: 130m
Max Running Speed: 100m per second
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.

Skills and Properties:

Weapons Master: Contains all masteries of all the weapons Kuuga has access to.
Martial Arts Master: Ability to inflict massive damage with just their body
Defense Max: Defense is maximised in this form
Fire Immunity: Self explanatory
All Stats Up


Uploaded: May 27 2011 13:09 hrs
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Kuuga Pegasus Form


Kuuga Pegasus Form

This is one of Kuuga's many forms, one that specializes in long range attacks. While technically the physically weakest of Kuuga's forms in close range combat, it does not mean it is useless. Far from it, it is quite useful if one knows how to use it. Its speciality is its ability to pinpoint and hit an enemy from extreme distances and react incredibly quickly. Even if the enemy is small, hard to see or far away, Kuuga can detect them. As long as they are not significantly cloaked, leave no tracks and make no noise, Kuuga can target them. In this form, Kuuga's senses are boosted way beyond what the user's body can take and so can only be maintained for about one minute. One cannot exceed this limitation without sustaining brain damage so, for safety reasons, the transformation is cancelled at the end of the time limit and one cannot transform again for about 2-3 hours. In upgraded form, the time limit is extended to 2 minutes. Kuuga's reflexes are so fast that he can catch a arrow/crossbow bolt going at sonic speed or more with bare hands...or so the story goes.

Here are some of the last Kuuga's stats
Punching power: 1 t.
Normal kicking power: 3 t.
Maximum jump height: 15 m. (164 ft.)
Maximum running speed: 100 m. per 5.2 seconds (328 ft. per 5.2 seconds)
Senses: x1,000
T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.


Some skills and properties:

Accuracy Max: Maximum possible accuracy
Reflexes Max: Maximum possible reflexes
Bowgun Mastery: Increased damage and accuracy when using a bowgun!
Arrow Catcher: Catches the projectiles of archers or crossbow users.


Uploaded: May 27 2011 13:09 hrs
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Kamen Rider Agito - Ground Form


Kamen Rider Agito - Ground Form

This is the base form of Kamen Rider Agito, the first that is accessible when one obtains the Infinite Ring. A well-balanced close quarters combat form, it attacks with the precision and technique of a well-trained martial artist. It is said that this form is like the earth, hard and firm. The Agito Crest at the top of its head opens up when the user wishes for the full power of this form to be unleashed. When it opens up, the full power of Ground Form can be used. The special attack of Agito's Ground Form is the Aura Kick, where the Agito Aura is projected outwards while performing a powerful kick. The projection looks as if a doppleganger has come out of Agito. This attack allows for Agito to strike at medium range.

Here are the stats of the last Agito:

Punching Power: 7 t. (15 t. at full power)
Kicking Power: 15 t.
Highest Jump: 30 m.
Top Speed: 100 m. per 5 seconds
Senses: x10
Defense: 6/10

T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.Some Skills and Properties:

Hand to Hand Master: Increased damage when unarmed.
Agito Crest: Increases all stats and allows for finishing strike!
Form Change: By pressing the buttons on either side of the Ring, one can change form mid-battle!


Uploaded: May 27 2011 13:09 hrs
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Kamen Rider Faiz/Phi's


Kamen Rider Faiz/Phi's

This is the normal mode/form of Kamen Rider Faiz/Phi's. This form is obtained by entering the 'Transform' code into the Faiz/Phi's phone and installing it in the Driver. This causes the armour to be generated/created around the user in a similar fashion to Kamen Rider Kabuto. The armour is generated each time the Phone is installed into the Driver, assuming that the Driver is worn by someone who can use it. All that is required for the suit to work is a sufficient amount of the Orphnoch Mutagen in the DNA of the user. If one does not have enough, the transformation will not work. It should be noted that the transformation can eventually kill those with the Orphnoch Mutagen as it must be remembered that this suit burns up and breaks down DNA to both power it and create the armour. The Photon Streams on the Armour are the paths which the Photon Blood, both the fuel and a material, travels around the armour. On Faiz/Phi's hands and feet are Photon Terminals installed in the gautlets and greaves of the armour. These terminals can draw Photon Blood to it to increase attack and functionality when needed. The Terminals are also where items are installed to perform EXCEED CHARGE final attacks. The helmet of the armour serves as both a transmitter and a receiver of signals and information. It can be used to gain information from certain networks. It allows for excellent night-vision, some X-Ray vision and infra-red vision.

Here are the stats of the last known Faiz:

Punching power: 2.5 t
Kicking power: 5t
Maximum jump height: 35m
Maximum speed: 100m /5.8 seconds

T = User Strength. A power level measurement unit. Scales to level of experience of Kamen Rider.


Uploaded: May 27 2011 13:09 hrs
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Den-O Liner Form (Canon).jpg


Den-O Liner Form (Canon).jpg

Will update later


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Den-O Axe Form (Canon).jpg


Den-O Axe Form (Canon).jpg

Will update later


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Deno-O Rod Form (Canon).jpg


Deno-O Rod Form (Canon).jpg

Will update later.


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Den-O Belt with Time Access Key.jpg


Den-O Belt with Time Access Key.jpg

Functions:

The Time Access Key Card gives the user unlimited access to the Time Express and thus allows the user to travel through time. As long as one has the Time Access Key, one can enter the Timestream through any door. The Time Express can be summoned to a location as long as there is enough of a flat surface for it to 'ride on'. The Time Express itself produces the 'rails' that it runs on, the foundations of time itself. Roads...the water's surface, a face of a building, up a cliff face...as long as the ground is flat and long enough, the Time Express can travel on it. The Den-O belt allows transformation into the Knight of Time, Den-O. Scanning the card over the Insignia turns the user into the basic form of Den-O, Platnium Form. Using the power of captured rogue time-travelling monsters called Imagin, the belt can also allow for usage of their abilities. Den-O is able to have at his disposal 4 different Imagin, each having a different form. The buttons on the side of the Insignia are just to select which one one wants, from 1 to 4. The Time Access Key also allows the user to pick any period in the past to travel to on the Time Express. All one needs is to think of a date and scan the card over the Den-O insignia on the belt to set the destination. Also, if there is a victim of an Imagin attack nearby, one can touch them with this to find out where the Imagin has gone to.

Origin:

No one exactly knows who the original Den-O was or who even made this belt, though those who are found riding on the Time Express will have wild and varied theories. The only ones able to ride on the Time Express are Den-O, the staff of the Time Express who maintain the train, The Conductor/Owner of the Time Express, Imagin and mysterious Passengers. Who these passengers are, no one knows. It is guessed that these passengers, who are real enough on the train, are not alive. These passengers are perhaps perceptions/memories of beings about the present, past and future. Traditionally, one is selected as Den-O on the basis of being able to control the rather bothersome Imagin, time travelling monsters of differing motivations from a time period far in the future. While some Imagin are peaceful or harmless pranksters, there are others that are rather malevolent. These are the ones that threaten the integrity of Time and thus are the ones that must be slain. Malevolent Imagin are formed from the anger and regret that people associate with events in time, the wish to change them fuels and attracts them. These Imagin seek out those that have regrets or anger about the past in order to cause chaos and change time for the worse.


Uploaded: May 27 2011 13:58 hrs
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Den-O Sword Form (Canon).jpg


Den-O Sword Form (Canon).jpg

Will update later


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Den Gasher.jpg


Den Gasher.jpg

Will update later.


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Den-O Gun Form (Canon).jpg


Den-O Gun Form (Canon).jpg

Will update later.


Uploaded: May 27 2011 13:58 hrs
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Den-O Belt Upgrade.jpg


Den-O Belt Upgrade.jpg

Will update later.


Uploaded: May 27 2011 13:58 hrs
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Kabuto Zecter with Belt.jpg


Kabuto Zecter with Belt.jpg

This is the belt and transformation that Masaki Kadoya fixed to transform into Kabuto. Originally used by one Souji Tendou to exterminate the alien Kaijin known as Worms, it found its way into Masaki's hands by mysterious ways. It is one of several Zecters made by the ZECT Corporation on an alternate Earth, which was visited by aliens 35 years previous to the Worms who arrived on craft disguised as space debris. These aliens gave the humans the Zecter technology in order to fight the Worms that came. The agenda of the aliens was not found out until later, which was to turn all humans into themselves! They were doin g so mostly because the Worms had largely wiped out their species. Finding out this objective, the Riders fought against the Worms and the aliens. They eventually won with the help of the aliens that defected.

Worms all share two main abilities, their speed and their ability to successfully copy any being they kill (even down to their memories). While no one has measured their speed, it exceeds that of sight and bullets. One cannot see them once they begin to move, it is too late once they start. Worms have two main growth stages, the Pupa and the adult stage. While their Pupa state is their weakest, they can still kill humans easily. Their Adult stage is the the next stage, each adult developing an extra power or two out of a pool of powers available to Worms. This stage of Worm is incredibly dangerous.

The Zecter system negates their speed advantage by being able to keep up with them, this ability is known as the Clock Up. The system relies on Tachyons that is drawn from the environment around it and that is produced by the Zecter itself. When the Zecter is inserted into the belt, the transformation sequence is started and Armour Mode is activated first.

Abilities and Properties of All Zecters:

Clock Up: The ability to match the speed of Worms as well as increasing reaction time and reflexes with use.
Personal Healing Field: After battle or when not in battle, the person wearing the belt is healed slowly if injured.
Armour: The armour of the Zecter in Attack Mode is specially designed to withstand the intense forces operating on it when in Clock Up mode. From heat, G-Forces or whatever, it provides protection from it all. It also has combat effectiveness.


Uploaded: May 27 2011 13:58 hrs
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2008 Honda CBR1000RR.jpg


2008 Honda CBR1000RR.jpg

A bike.


Uploaded: May 27 2011 13:58 hrs
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Faiz/Phi's Driver .jpg


Faiz/Phi's Driver .jpg

Origin:

This is the Faiz Driver, orginally designed by the corporation SMART BRAIN. This corporation was looking for ways to direct and accelerate human evolution and patented several genetic manipulation devices as well as the technique to evolve humans. While success at evolving humans was achieved, with better than expected results, it was not without cost. There was a flaw with the technology that made all persons enhanced by this method die relatively young, their genetic structure and very bodies collapsing into nothing within a few decades...if even that. Given the obvious sensitive nature of this flaw, the corporation sought to swear everyone involved in the project to deadly silence. To perfect the technology, the corporation had to extend their experimentation. To do so, they sponsered orphanages, homeless shelters and whatever places they could siphon off subjects from.

Given their superiority to humanity and the other species on the planet, Orphnochs loyal to SMART BRAIN decided to undertake a campaign of slow and methodical ethnic cleansing. Needless to say, not all board members agreed with this. While they could not go public, they decided to do something else and steal the Rider Gears from SMART BRAIN and give them to a resistence movement. The Rider Gears were originally designed to protect the important evolved species or Orphnochs from being killed until the process could be perfected and a solution to the problem found. The three Rider Gears found their way to various users, who used them for their own purposes. To fight SMART BRAIN, to work with SMART BRAIN or perhaps for something completely unrelated...

Eventually, the three Rider Gears found their ways to users who were willing to fight against the genocidal plans of SMART BRAIN. They collectively fought their way to SMART BRAIN HQ, where they found the 'cure' to the Orphnoch's genetic disorder. This cure was the Orphnoch Sirer, that which gives life to real Orphnochs. This Sirer, if left to its own devices, would mean the end of humanity. It gave them the typical choice...join it and be cured of their limited lifespan or die. It must be remembered that only Orphnochs and those injected with Orphnoch DNA can use Rider Gears...

What they decided that day...was to defeat the Sirer and save humanity. A hard battle was fought that day with many losses...but the battle was won...or was it? The facilities of SMART BRAIN were destroyed but no one found the remains of the Sirer...no sign of death.


Uploaded: May 27 2011 13:58 hrs
By Manni (View all albums)
0 comments · 144 views

Kabuto's Kunai Gun.jpg


Kabuto's Kunai Gun.jpg

Will update later


Uploaded: May 27 2011 13:58 hrs
By Manni (View all albums)
0 comments · 143 views

Perfect Zecter Gun Mode.jpg


Perfect Zecter Gun Mode.jpg

The Perfect Zecter is the union of all of the original Zecters on a specially designed weapons system that is able to harness of the maximum power of the Tachyon generating Zecters. This weapon system is able to harness the maximum power of the Zecters and unleash it in a concentrated way. Instead of fuelling the Clock Up ability and transformation, all power goes towards offense. In Gun Mode, the Perfect Zecter channels the energy of all Zecters into projectile attacks. Its mightiest attack is the Maximum Hyper Cyclone, a huge horizontal twister of Tachyon energy is emitted from the barrel, destroying those in front of the user.


Uploaded: May 27 2011 13:58 hrs
By Manni (View all albums)
0 comments · 134 views

Leangle Jack Form.jpg


Leangle Jack Form.jpg

Will update later


Uploaded: May 27 2011 13:58 hrs
By Manni (View all albums)
0 comments · 153 views

Kamen Rider Leangle.jpg


Kamen Rider Leangle.jpg

Will update later


Uploaded: May 27 2011 13:58 hrs
By Manni (View all albums)
0 comments · 129 views